Post by Headmistress Rollins on Feb 8, 2009 14:03:05 GMT -7
Anéantir
Used to wipe out tracks in the snow, it may be able to remove other marks as well.
Appel
French for "I call for", or "I summon".
Appel is used to make objects fly straight to the spell caster.Heals wounds and causes the skin to knit back together
Attacher
This spell is used to magically seal doors, making a squelching sound as it does so, but it is not particularly effective.
Banishing Charm
This spell is the opposite of Appel which is the Summoning Charm. It causes an object to fly away from the caster
Brûlure
Creates a fire. This spell magically creates what would otherwise be an ordinary Muggle fire.
Bulle tête
The Bubble-Head Charm is used to create a bubble of air around the caster's head.
Choc
A medicinal spell which treats the patient for shock. Alternatively it may actually be designed to induce a state of shock in the patient in order to cure them of mental maladies, in a manner similar to shock therapy.
Cribruyamment
From the french "scream" cri and "loudly" bruyamment
This spell produces a screaming sound so loud that it echoed round all of the surrounding mountains. Can also be used as a sort of alarm.
Débloquer
French for "unlock"
This is a fairly basic spell used to open a locked door or window.
Disparaître
This spell is used to make an object or objects vanish. It is assumed that the spell works only on objects, and not on people or animals.
Éclatant
Causes the spell caster's wand to emit a thin beam of light like a torch. It is a relatively simple spell that students have learned by at least their second year at a primary wizarding school.
Effacer
This charm is used to erase spell images conjured by Former Invocation
Expulser
Causes a target object to explode.
Finir
This spell is used to remove the effects of any other spells that have been cast.
Fixe
The equivalent to a freezing charm, rendering objects and creatures immobile. Also effective in disabling Muggle burglar alarms
Former Invocation
This spell causes a wand to create an echo or ghostly image of the last spell it performed. In order to cast it, a second wand must be placed against the tip of the wand from which the echo is to be produced, and then the spell can be cast.
Forte
Projects the voice of the spell caster, making it very loud.
Gâter
This spell is used to turn an object into a Portkey. Portkeys are enchanted objects used to transport people from one location to another almost instantly. In order to create a Portkey, the spell caster must point their wand at the object in question and use the incantation
Gen Attaquer
Smashes doors open. Can possibly also be used on other types of obstacles.
Gen Révéler
This spell is used to identify the ingredients of a potion, or to reveal whether any enchantments have been placed on an object
Gravir
Causes the target of the spell to ascend rapidly.
Guérir
A healing spell. Used for minor cuts, bruises, breaks
Guérir Blessure
Heals wounds and causes the skin to knit back together.
Hommétamorphoser
This spell is used to force a Werewolf to revert to human form
Imperméable Flammes
Emits waterproof flames from the tip of a wand.
Insensible
Insensible is used to make an object resistant to water
Négligence
is also known as The Memory Charm. It erases sections of the memory of the victim as chosen by the spell caster. It can even wipe out the entire memory if the caster so chooses. The impact of a Memory Charm can be very powerful, and the effects may be incurable.
Obscurité
This spell counters "Eclatant" by extinguishing the light "Ecletant" creates
Passer Au
French for "stream of water"
This spell causes a jet of water to come from the end of the caster's wand. The speed of the jet is controllable, and the magic can produce anything from a small trickle of water to a powerful jet of it.
Permanent Sticking Charm
Used to stick one thing to another. Permanently.
Point Moi
The Four-Point Spell. This spell causes the spell caster's wand to act as a compass. By holding the wand in open palm and saying the incantation "Point Me", the wand automatically points North.
Ranimer
This spell revives an unconscious person
Rapide
Causes an item to fly at high speed where the spell caster wants it to.
Refilling Charm
Causes a container to refill with whatever liquid it was originally holding
Remplir
This causes the target of the spell to enlarge until it is several times its original size. It is likely that the target has to be living matter.
Reprendre Courage
Produces a feeling of great contentment in the target person
Respirer
French for "to breathe"
Clears the airways of the person who the spell is cast upon, allowing them to breathe properly.
Restituer
This spell repairs the target objects
Rétablir
This piece of magic is used to make someone in their animagus state return to their normal form. The spell creates two flashes of bright light, after which the target animagus is transformed, with the effect looking like a speeded-up animation.
Rétracter
Produces a magical tractor beam that pulls objects towards the spell caster
Rêverie
This gives the spell caster a highly-realistic 30 minute daydream
Risquer
Causes sparks to be emitted from the end of the caster's wand
S'assécher
French for "dry up"
A charm that dries up water.
Se Séparer De
this spell is used to blast solid objects into pieces. In the movie, Harry casts it on some vines and it caused them to retract and release him.
Severing Charm
Cuts one thing from another. This is usually intended for use on items, but does work on living matter as well
Silence
This spell makes a magically magnified voice return to its normal state.
Souffler Bulle
Charm which causes golden bubbles that don’t pop to come out of the wand.
Soulever
This spell causes an object to levitate. Once levitating, the object can be manipulated in midair by the spell caster.
Tour Animal Sauvage
Used to transfigure a creature, most likely into anything of the spell caster's choice
Tour Caillou
turns the target object into stone
Tous Bloqués
Draw a circle around yourself and a target while saying the spell and no one outside the circle can hear what is being said.
Tout Nettoyer
Used to clean an item.
Troupeau Volée
Conjures a flock of birds.
Unbreakable Vow
This spell creates a magical treaty between two people. The two participating parties must link their right hands in order for the spell to be cast. A third person, known as the Bonder, is also required to witness the pact and magically seal it. The tip of the Bonder's wand must be placed on the linked hands, and the terms of the treaty are made. As this is done, flame issues from the wand and winds itself around the hands of the participants. At this point the Unbreakable Vow is made, and if the terms of it are broken by one of the participants, they will die. It is likely that no other spell can counteract the effects of the Vow once it is made.
Undetectable Extension Charm
This magic is used to enchant a container or bag, so that its interior capacity expands to enormous size. Externally, the enchanted item looks just as it did before the spell was cast. It appears that the weight of items placed within the bag is drastically reduced whilst they are inside, but not entirely eliminated.
Thank you Aine for the French translations for the spells!
Headmistress Rollins
PS - This Spell may be amended to add or delete spells, so please be aware. Also you must use the spells from this books. JK spells will not be used on this forum. Thanks!!
Used to wipe out tracks in the snow, it may be able to remove other marks as well.
Appel
French for "I call for", or "I summon".
Appel is used to make objects fly straight to the spell caster.Heals wounds and causes the skin to knit back together
Attacher
This spell is used to magically seal doors, making a squelching sound as it does so, but it is not particularly effective.
Banishing Charm
This spell is the opposite of Appel which is the Summoning Charm. It causes an object to fly away from the caster
Brûlure
Creates a fire. This spell magically creates what would otherwise be an ordinary Muggle fire.
Bulle tête
The Bubble-Head Charm is used to create a bubble of air around the caster's head.
Choc
A medicinal spell which treats the patient for shock. Alternatively it may actually be designed to induce a state of shock in the patient in order to cure them of mental maladies, in a manner similar to shock therapy.
Cribruyamment
From the french "scream" cri and "loudly" bruyamment
This spell produces a screaming sound so loud that it echoed round all of the surrounding mountains. Can also be used as a sort of alarm.
Débloquer
French for "unlock"
This is a fairly basic spell used to open a locked door or window.
Disparaître
This spell is used to make an object or objects vanish. It is assumed that the spell works only on objects, and not on people or animals.
Éclatant
Causes the spell caster's wand to emit a thin beam of light like a torch. It is a relatively simple spell that students have learned by at least their second year at a primary wizarding school.
Effacer
This charm is used to erase spell images conjured by Former Invocation
Expulser
Causes a target object to explode.
Finir
This spell is used to remove the effects of any other spells that have been cast.
Fixe
The equivalent to a freezing charm, rendering objects and creatures immobile. Also effective in disabling Muggle burglar alarms
Former Invocation
This spell causes a wand to create an echo or ghostly image of the last spell it performed. In order to cast it, a second wand must be placed against the tip of the wand from which the echo is to be produced, and then the spell can be cast.
Forte
Projects the voice of the spell caster, making it very loud.
Gâter
This spell is used to turn an object into a Portkey. Portkeys are enchanted objects used to transport people from one location to another almost instantly. In order to create a Portkey, the spell caster must point their wand at the object in question and use the incantation
Gen Attaquer
Smashes doors open. Can possibly also be used on other types of obstacles.
Gen Révéler
This spell is used to identify the ingredients of a potion, or to reveal whether any enchantments have been placed on an object
Gravir
Causes the target of the spell to ascend rapidly.
Guérir
A healing spell. Used for minor cuts, bruises, breaks
Guérir Blessure
Heals wounds and causes the skin to knit back together.
Hommétamorphoser
This spell is used to force a Werewolf to revert to human form
Imperméable Flammes
Emits waterproof flames from the tip of a wand.
Insensible
Insensible is used to make an object resistant to water
Négligence
is also known as The Memory Charm. It erases sections of the memory of the victim as chosen by the spell caster. It can even wipe out the entire memory if the caster so chooses. The impact of a Memory Charm can be very powerful, and the effects may be incurable.
Obscurité
This spell counters "Eclatant" by extinguishing the light "Ecletant" creates
Passer Au
French for "stream of water"
This spell causes a jet of water to come from the end of the caster's wand. The speed of the jet is controllable, and the magic can produce anything from a small trickle of water to a powerful jet of it.
Permanent Sticking Charm
Used to stick one thing to another. Permanently.
Point Moi
The Four-Point Spell. This spell causes the spell caster's wand to act as a compass. By holding the wand in open palm and saying the incantation "Point Me", the wand automatically points North.
Ranimer
This spell revives an unconscious person
Rapide
Causes an item to fly at high speed where the spell caster wants it to.
Refilling Charm
Causes a container to refill with whatever liquid it was originally holding
Remplir
This causes the target of the spell to enlarge until it is several times its original size. It is likely that the target has to be living matter.
Reprendre Courage
Produces a feeling of great contentment in the target person
Respirer
French for "to breathe"
Clears the airways of the person who the spell is cast upon, allowing them to breathe properly.
Restituer
This spell repairs the target objects
Rétablir
This piece of magic is used to make someone in their animagus state return to their normal form. The spell creates two flashes of bright light, after which the target animagus is transformed, with the effect looking like a speeded-up animation.
Rétracter
Produces a magical tractor beam that pulls objects towards the spell caster
Rêverie
This gives the spell caster a highly-realistic 30 minute daydream
Risquer
Causes sparks to be emitted from the end of the caster's wand
S'assécher
French for "dry up"
A charm that dries up water.
Se Séparer De
this spell is used to blast solid objects into pieces. In the movie, Harry casts it on some vines and it caused them to retract and release him.
Severing Charm
Cuts one thing from another. This is usually intended for use on items, but does work on living matter as well
Silence
This spell makes a magically magnified voice return to its normal state.
Souffler Bulle
Charm which causes golden bubbles that don’t pop to come out of the wand.
Soulever
This spell causes an object to levitate. Once levitating, the object can be manipulated in midair by the spell caster.
Tour Animal Sauvage
Used to transfigure a creature, most likely into anything of the spell caster's choice
Tour Caillou
turns the target object into stone
Tous Bloqués
Draw a circle around yourself and a target while saying the spell and no one outside the circle can hear what is being said.
Tout Nettoyer
Used to clean an item.
Troupeau Volée
Conjures a flock of birds.
Unbreakable Vow
This spell creates a magical treaty between two people. The two participating parties must link their right hands in order for the spell to be cast. A third person, known as the Bonder, is also required to witness the pact and magically seal it. The tip of the Bonder's wand must be placed on the linked hands, and the terms of the treaty are made. As this is done, flame issues from the wand and winds itself around the hands of the participants. At this point the Unbreakable Vow is made, and if the terms of it are broken by one of the participants, they will die. It is likely that no other spell can counteract the effects of the Vow once it is made.
Undetectable Extension Charm
This magic is used to enchant a container or bag, so that its interior capacity expands to enormous size. Externally, the enchanted item looks just as it did before the spell was cast. It appears that the weight of items placed within the bag is drastically reduced whilst they are inside, but not entirely eliminated.
Thank you Aine for the French translations for the spells!
Headmistress Rollins
PS - This Spell may be amended to add or delete spells, so please be aware. Also you must use the spells from this books. JK spells will not be used on this forum. Thanks!!